Forbidden Lands Fellows
Lifting mechanics from Sword World after hearing about the delightful Fellows mechanics. These are some beta-rules for using them in Forbidden Lands.
🔹 What is a Fellow?
đź’ˇ Fellow: A non-player companion with a specific role and behavior pattern, used to assist small or solo parties, or to deepen the narrative without needing full GM control.
Fellows typically:
- Take on a defined role (e.g., Guard, Scout, Healer)
- Act using a behavior script, not full initiative
- Require upkeep (like silver or food)
- Can have special traits and loyalty ratings
- May grow, stay loyal, or abandon the party depending on how they're treated
🎠Roles
đź”° Each Fellow has a Role, which determines their core function.
Role | Function |
---|---|
Guard | Protects PCs and absorbs hits |
Scout | Aids with travel, survival, and perception |
Healer | Treats wounds and conditions |
Hunter | Uses ranged attacks and tracks game |
Servant | Carries gear, helps craft/build |
Mystic | Offers spiritual or magical support |
đź§ Personality & Behavior
đź§ Fellows have a Personality Type that defines how they act under pressure.
Choose one:
- Loyal – Protects the party, even recklessly
- Cautious – Avoids danger; supports from a distance
- Aggressive – Focuses on attacking
- Pragmatic – Prioritizes efficiency and survival
- Superstitious – May react to magic unpredictably
- Feral – Acts on instinct, rarely speaks
⚔️ Combat Behavior (Scripted)
🕹️ Fellows do not roll initiative. They act after all PCs, or when triggered.
You define a basic behavior script, like:
- If an ally is Broken → attempt to heal
- If no enemy nearby → guard the rear
- If engaged in melee → strike with weapon
- Else → fall back and assist
They may only take one simple action per round (attack, guard, heal, etc.).
🎙️ Catchphrases for Fellows
💬 Fellows can have catchphrases—flavorful lines they speak during key moments. These make your companions feel like living characters with personality and voice.
Suggested triggers:
- When Attacking
- When Healing or Assisting
- When Taking Damage
- When Defeating an Enemy
- When Retreating or Falling Back
Players can write their own catchphrases, or roll them from a themed table like the one below:
Personality | Attacking | Healing / Assisting | Taking Damage | Defeating Enemy | Retreating |
---|---|---|---|---|---|
Loyal | "You’ll get through me first!" | "I’ve got your back." | "Is that all you’ve got?" | "Threat neutralized." | "Tactical withdrawal—now!" |
Cautious | "One arrow, one warning." | "Easy now... breathe." | "Damn thorns... again." | "Won’t see them again." | "We vanish into the trees." |
Empathetic | "I hate fighting... but I must." | "Stay with me, I’m here." | "This is nothing, I’ve seen worse." | "Rest now, you're safe." | "No shame in living to fight." |
Aggressive | "Time to bleed!" | "Patch up fast, we’re not done!" | "You call that a shot?" | "Another pelt for the pile." | "Not worth the meat!" |
Pragmatic | "Back to the dirt, then." | "Stitches now, questions later." | "Don’t damage the good tools!" | "Done and cleaned up." | "We can’t fix this—move!" |
Superstitious | "By fang and feather, fall!" | "The spirits guide your bones." | "The signs warned me!" | "The omen is fulfilled." | "Bad winds... we must go." |
đź’° Upkeep and Loyalty
đź’¸ Most Fellows require a small cost to maintain.
- Upkeep: Typically 1 silver/day or item-based (e.g., incense, rare food)
- Loyalty: Rated 1–5; GM may call for a Loyalty roll if they’re ignored, endangered, or mistreated
- Loyalty 5 = Unshakable
- Loyalty 1 = May abandon you
đź“‹ Fellow Template (For Players & GMs)
Use this template to design your own Fellow:
Name:
Role:
Personality:
Background:
Attributes (abstracted):
- Strength:
- Agility:
- Wits:
- Empathy:
Skills:
- Skill 1 (value)
- Skill 2 (value)
Gear:
- List of basic gear/weapons
Combat Behavior:
- If [condition], then [action]
- If [condition], then [action]
- Else [default action]
Special Trait:
- A once-per-day ability or passive bonus
Loyalty: /5
Upkeep Cost: (e.g. 1 silver/day)
Catchphrases:
- When Attacking:
- When Healing or Assisting:
- When Taking Damage:
- When Defeating an Enemy:
- When Retreating or Falling Back: